Anthony Rowe telling tales from art, research and play in creative interaction design using sound, physical and virtual spacedone by his old collective, Squidsoup.
EXAMPLES:WORKS
- Virtual puppeteers, an experiment in designing for kids which explored/combined fun and games with 3d modeling. (Rather nice to see all the weird puppets the kids have made, amazing that it also worked as a online chat room in the form of a stage, for the kids with these avatar puppets.)
- Composing music in space and time and exploring it in your own phase. It is a multiplayer interaction where sound/noise is generated by proximity to bubble-columns.. Looking like spacial Navigation in water? (All in all it looks rather nice and 90’s tech-ish.)
- COME CLOSER:Digital installation using wearable tech and collaborative interaction to explore personal space / boundaries of personal space.
-the rest of the lecture I was stuck in awe over his later works, trying them out ..and he gave us 3d glasses! (I had completely forgotten how much I love 3d graphics) So here’s a link to the website, since taking notes just did not work out today.
(Attempting to sum it up, Anthony explained that “the works are all about looking for a feeling.”)
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